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| Welcome to osgHelp
This site contains tutorials, articles, faq, information about OpenSceneGraph.
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This site is moving to:
http://code.google.com/p/sigmaosg/
from the new site (hosted by google), you can download everything (as is)
we will still keep this domain name, but at some point it will be redirected to the new site...
good luck,
Peter Wraae Marino
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peterm on May 27 2010 07:02:49 ·
2 Comments · 112 Reads
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osgWorks
osgwbvv: A bounding volume visualizer to display bounding spheres and boxes.
osgwcomp: A scene graph comparison utility to compare the hierarchical structure of two scene graphs and display them for side-by-side comparison.
osgwnames: Dumps a scene graph to standard output, showing the node names, node class names, and hierarchical structure.
osgwwhich: A data and library file locator that uses the OSG data and library file search paths to locate files and display their absolute paths.
osgBullet
osgbpp: A Bullet preprocessor. Loads a model file, creates a Bullet rigid body to match the geometry, and optionally stores the rigid body information as a COLLADA file.
osgWork more information here
osgBullet more information here |
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peterm on November 13 2009 07:54:26 ·
1 Comments · 285 Reads
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OSG composer was designed with user in mind. OSG composer has many exciting features!
So you do not have to scarify power for simplicity. OSG composer was designed to be easy to use, easy to learn, while being tested to create full scenes with thousands of elements.
In addition to the great verity of 3D formats supported by OpenSceneGraph, OSG Composer CAD version adds capability to import many CAD specific formats including: Solidworks, Rhino, U3D, PDF, 3D XML from CATIA , SketchUp, FBX, IGES, STEP, in addition to our own version of the Collada importer.
read more here |
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peterm on June 17 2009 06:45:09 ·
1 Comments · 458 Reads
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| HogBox EdDidIt v0.5 released |
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EdDidIt is a simple material editing application for OpenSceneGraph, at a basic level it can be used to apply simple diffuse and reflective materials to an existing model. Look deeper and it also has the ability for users to create their own custom GLSL based materials. With this capability the possibilities become endless.
A model can be loaded after export from your modelling package. Materials can then be created, applied and edited live in the application. The model can then either be saved as a project, or exported as an IVE, embedding all your assets including textures and GLSL shaders.
read more here |
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peterm on May 21 2009 09:48:53 ·
1 Comments · 393 Reads
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| Use English only on this website |
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We have noticed that people are writing comments in languages other than English. This site is in English and all comments and communication must also be in English.
Anyone writing in any other language then English will get there account deleted without warning!
Administrator,
Peter
ADDED:
Following accounts have been deleted and their associated emails blacklisted
- Cordaril1980
- centrige321
- shalifym1881
- kelbine22
- treling1221
- hanthas1983
- kelenaya202
- gonalkin1981
- drannakh1983
- dhuldor333
- khazoton19
- nalmemeena00
- aerndros1900
- narothas1973
- tenortorin1917
- drakleaf1999
- cordalorbest3
- 94.75.221.67
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peterm on May 11 2009 06:03:45
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| Fixed Download section - now possible to download files |
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The download section was preventing everyone from downloading the article codes and SigmaUtil projects.
This has now been fixed.
We have also uploaded the newest project files and SigmaUtil library.
You can download it from here
Remember you must be logged in to download.
enjoy,
Peter |
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peterm on May 06 2009 10:31:54 ·
1 Comments · 406 Reads
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We have changed our plans with this site. The site is now free and open with all articles. If you find an area that still is closed then please report this, so we can open it.
Here are some plans we are going to look into:
-changing the catagory for the articles from experience to subjects
-intergrating the forum.openscenegraph.org so it's embedded instead of opening a new window
-adding articles on how to use OSG on specific subjects like lens-flare, shadowing, post-filters and more...
If you are sitting with a good piece of code that you would like to share with others. Then please send it to us. We will review it (probably rewrite some it to confirm to our formatting), test it and if published we will give you full credit for it.
hope all will enjoy the new setup,
regards,
The Administrator
ADDED:
we are also considering removing the login and make articles available to the public without registration.. we will come back on this subject. We have to analayze this a little bit more before making that decision. i.e. how will people make comments, rate, or other things in that manner. |
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peterm on March 13 2009 04:36:59 ·
3 Comments · 616 Reads
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The official mailing list for OpenSceneGraph has been interfaced with forum here
Subjects of all messages coming from the mailing list will be scanned for specified prefixes and the message will be posted under the corresponding category. Posts written under that category will be forwarded to the mailing list with a according prefix in the subject.
Thanks to Art Tevs for forum interface.
OsgHelp is planning on integrating/embedding the forum into our website (if possible). This means that the current forum on this site will be removed soon.
Please note any questions about articles on this website should be directed to the administrators for this site and not posted to the new forum. The new forum is an interface to the official mailing list which is for the OpenSceneGraph library and not about articles on this site.
More infomration about integration of the new forum to this site will come later, until then feel free to use the new forum here
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peterm on January 07 2009 02:04:53 ·
1 Comments · 629 Reads
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The osgSWIG team is happy to announce osgSWIG/Py 0.9.1 for Python 2.6 which corresponds to the OpenSceneGraph 2.6.1 version. There is an installer for Win32/Python 2.6 or if you feel funky you can try to compile osgSWIG/Py straight from the source.
Please note that on Windows we can only support you with Python 2.6 - hence build with Visual Studio 2008. And another note, we decided to only support stable releases, like 2.6.x or the upcoming 2.8.x releases as the maintenance of the interface files becomes more problematic. Be assured we are looking into some alternative ways to generate them :)
more here |
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peterm on January 07 2009 01:56:48 ·
1 Comments · 592 Reads
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| osgNV 0.6.2 released, with a preliminary physics support! |
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osgNV 0.6.2 has been released today, with the integration of the latest Cg 2.1 runtime, including a new resource manager, new profiles, the support of geometry shaders, new sampler uniforms class (cgGLSetTextureParameter), new buffer uniforms class (cgSetBufferParameter) and related examples.
Another important feature of the new release is a preliminary integration of OSG and PhysX libraries, which makes it possible now for OSG developers to implement collidings, rigid and soft objects, cloth and clothing, fluids and many other physics simulations. PhysX is one of the most famous physics engines and also part of the nVIDIA functionalities.
The new module, named osgNVPhysx, is going to support the nVIDIA PhysX and even more physics engines (like ODE, Bullet, Newton and so on, because of its open structure in design) step by step! Creation and computation of rigid actors are provided at present, as the attached image shows.
The website is:
http://osgnv.sourceforge.net/
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peterm on December 18 2008 03:10:12 ·
1 Comments · 614 Reads
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WARNING: this site is still under attack by spam injection. We are having a difficult time locating the point of entry. We are in the process of adding code to localize problem and fix it asap. You might find a little slower load time then normal because of the spam injection.... we are working on it!
A helpful user indicated that our site was getting spam injected in our sql database. I have confirmed this and have patched the system to prevent this.
The sql injection came from www.tamilweek.com and the IP address related to this domain is now blacklisted.
Added 5 Dec. 2008:
-87.118.100.81 blacklisted for injecting spam into site
Thanks to all that helped solving this problem.
regards,
Administrator |
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peterm on December 02 2008 02:55:24 ·
1 Comments · 711 Reads
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