Navigation
Home
Articles
Downloads
FAQ
Discussion Forum
Web Links
News Categories
Contact Me
Photo Gallery
Search
Users Online
Guests Online: 1
No Members Online

Registered Members: 1,379
Newest Member: kevXDXD
Resume
Who are we?

Peter Wraae Marino
Michael Bach Jensen

Contributors

Franclin Foping
Martin Schemmer
osgModeling 0.1.1
GraphicsosgModeling is a open source modeling library for OpenSceneGraph(OSG). Its purpose is to help generate kinds of parametric curves and surfaces, like extrusions, revolutions, lofts, Bezier and NURBS. Another important feature of the library is to help implement multiple polygon technologies. The subdivision of low polygons is supported at present. It also helps construct the binary space partitioning (BSP) trees and do boolean operations (Intersection, Union and Difference) based on the BSP.

osgModeling 0.1.1 is available on November 17th, 2008. Changes includes:

  • New polygon mesh generator to convert any geometries to vertices-edges-faces list.
  • New subdivision classes to support Loop and Sqrt(3) methods to subdivide polygon meshes.
  • New normal generator to generate normal arrays using different mean weights (MWE, MWA, MWSELR, MWAAT, MWELR, MWRELR).
  • New osgdb_osgmodeling plugin for read/write osgModeling objects in .osg files. Only a framework at present.
  • Support for creating the document and .chm help file based on doxygen.


read more about it here

peterm on November 17 2008 03:34:00 · 0 Comments · 723 Reads · Print
BugMeNot Banned
SecuritySomeone has added this website to www.bugmenot.com
Using the account and password supplied by bugmenot will result in your
account also being banned.

Using the account and password supplied by bugmenot does NOT hide your
IP address.. and we do ban IP address too!

The main purpose of registration is that we know that you are a real person and not
a bot. Also by registration will allow us to send you emails when someone answers
your posted questions.

So please use your own registration information and not someone elses!

regards,
Administrator

peterm on November 16 2008 15:35:21 · 0 Comments · 610 Reads · Print
New article "Slave Cameras"
GraphicsNew article demostrating how to use a slave camera to create a composite view. Article can be read here

peterm on November 05 2008 15:59:20 · 3 Comments · 672 Reads · Print
osgPPU v0.3 released/tagged
SoftwareosgPPU is a library to use with OpenSceneGraph. It provides you with a graph based specification of a computation pipeline which is based on so called PostProcessingUnits (PPUs). Each ppu does render a screen aligned quad in a frame buffer object. During the rendering a shader can be applied. The results (there could be many per one pass) are passed to the next ppu in the graph. The outcoming result of the pipeline can either be shown on the screen by using UnitOut? or used as a texture for other cool things.

New Feature are:

- Multithreading support increased: it seems there are no more bugs in respect to multithreading or multicontext environments
- Rendering to 3D and to CubeMap textures is supported
- New ShaderAttribute class which should replace the deprecated Shader class: works as a nice wrapper around osg::Program and osg::uniforms and is derived from osg::StateAttribute
- new Unit - UnitCameraAttachmentBypass alows you to bring any camera attachments (color buffer, depth buffer or even stencil buffer) into the osgPPU pipeline
- coupe of new examples showing all new features in action

The current version works with osg2.6.0 and 2.7.x.

Get it here

peterm on October 10 2008 03:35:33 · 0 Comments · 506 Reads · Print
New Article - osg::AutoTransform
JournalIf you ever wanted to have an object in your 3D world to always have the same size no matter how close or far you were from it then using an osg::AutoTransform is your friend!

Michael Bach Jensen just finished writting the code that demostrates the usage of osg::AutoTransform and can be read here

The article has no description content yet, but is on it's way...

peterm on September 23 2008 03:57:34 · 0 Comments · 682 Reads · Print
Underwater Rendering Thesis
NewsInvestigating Realistic, Dynamic and Real-Time Underwater Rendering using SceneGraph
Technologies.

Very detailed thesis read it here

peterm on September 22 2008 03:54:04 · 0 Comments · 809 Reads · Print
Ease your developement by using nodekits
SoftwareIn the web-link section of this website there has been added all known osg nodekits that are avaibable to the public.

If you know of an osg nodekit that isn't on that list then please notify us and we will add it.

enjoy,
Peter Wraae Marino

peterm on September 13 2008 04:40:40 · 0 Comments · 528 Reads · Print
OsgHelp mail has mail problems
Bugs5% of all membership requests fails. This is caused by our mail setup and we are looking into it. If you are unlucky and happen to be one of the 5% please contact me at osghelp@gmail.com and I will manually setup your account.

We hope to have this problem fixed soon,
regards,
Peter Wraae Marino
(Administrator)

peterm on September 11 2008 03:20:48 · 0 Comments · 565 Reads · Print
AnimTK release 0.0.8
SoftwareThis new release provides a true OpenSceneGraph NodeKit called osgATK. Tools are included to export your characters from blender and use them in OpenSceneGraph with osgATK. There is also an interesting EaseMotion object you can use for interpolating different kinds of values in varying ways, creating a more accurate representation of imperfect motion. In addition, a new viewer AnimtkViewer (which is still heavily under development) will let you manipulate and view exported data.

read more here

peterm on August 18 2008 13:54:16 · 0 Comments · 478 Reads · Print
Release of OpenSceneGraph 2.6
SoftwarePERTHSHIRE, Scotland - 5th August 2008 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets, a real-time visualization tool that eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.

We will of course being updating all articles to confirm to the new release as soon as possible (expect 1-2 weeks time). Almost if not all articles should still work without changes. The "Gettting Started - Win32" article is probably the only article that really needs to be updated.

Read more here

peterm on August 06 2008 01:52:40 · 0 Comments · 700 Reads · Print
OsgHelp Site was hacked
SecurityWe have just completed upgrading the CMS for our website. This should resolve all current issues with content injection via. SQL.

Sorry for the being offline.. but now we are back.

If you see anything not working as before please report it to us and we'll fix it as fast possible.

regards,
Peter Wraae Marino
Administartor

peterm on August 04 2008 16:15:09 · 0 Comments · 677 Reads · Print
Page 2 of 3 < 1 2 3 >
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.


OpenSceneGraph Help by Peter Wraae Marino & Michael Bach Jensen
Copyright © 2008

Powered by PHP-Fusion copyright © 2003-2006 by Nick Jones.
Released as free software under the terms of the GNU/GPL license.

BlueStone Theme Design by: Fuzed Themes
131,235 Unique Visits