 |
 |
 |
Guests Online: 1
No Members Online
Registered Members: 1,379
Newest Member: kevXDXD
|
|  |
 |
 |
|
|
 |
 |
 |
| Resume - Peter Wraae Marino |
|  |
 |
 |
 |
 |
 |
Summary
I’m an experienced game programmer that has worked with the biggest game companys in
Denmark ( IO Interactive www.ioi.dk, ITE and Ivanoff Interactive ). I have 10 years of game
programming experience and over 10 published games. I have a wide variety of skills ranging
from scripting, level-programming, GUI, resource management, rendering, tools, PC, Playstation,
Xbox, Nintendo, 3D Studio Max Plugins, Photoshop Plugins and much more. My primary
strengths are PC, Xbox, tools, GUI Implementation and very good debugging skills.
Contact
I can be reached using this email: marino.peter [AT] gmail.com or through this site.
Education
Odense, Denmark Technical School
1993 Education: Electronic Technician, special Digital Communication
Experience
1994-1996 MMI
Programming Still Store systems for Television Broadcasting.
1996 1997 DMC (MGI)
www.mgi.soft.com
Programming DTP (Desktop Publishing) software for a product called Calamus.
Primary duty was creating a fast and high-resolution polygon render.
DMC was merged into MGI www.mgi-soft.com later on.
1997-1998 ITE ( Interactive Television Entertainment )
www.ite.dk
Was the first company in Denmark to develop a game for the Playstation. My primary function was to program
a core-system that would make it easy for others to convert the game from Television to the Playstation.
1998-1999 Ivanoff Interactive
www.ivanoff.dk
Was hired as a Engine programmer for the company’s isometric game engine. Created the pathfinder routine based on
an A-Star algorithm, Game-Setup, Resource Management and Localization.
2000-2006 IO Interactive
www.ioi.dk
Plugin: texture-converter (cross platform texture formats) for Photoshop
- support 4 bit, 8 bit, 16 bit, 32bit, DxT
- Mipmapping
- Quantization
- Filters
- Dithering
Plugin: strip-modifier for 3D Studio Max
- Auto generation of strips
- Manual editing of strips support
Game setup
- Hitman Codename 47
- Hitman 2 - Silent Assassin
- Hitman Contracts
- Hitman Bloodmoney
- Freedom Fighters
Gui Programming
Scripting
Network Gui Setup/Programming
Nintendo Port of Freedom Fighters
- conversion of PC version to Nintendo
Game-Design
Engine, Render Debugging and repairing
Misc. Tools for helping development
Concept demo for Freedom Fighters
2006-Today
www.ifad.dk
Working on simulation software to be used by the military.
Working on the entire engine, clients, server, instructor applications.
Working with rendering like night-vision, thermal view, flight simulation,
flight GUI and much more...
Computer/Techincal Skills
Languages:
- C/C++ (Primary Language)
- XML
- HTML
- PHP
- Pascal
- Python
Operating Systems:
Software Packages:
- 3D Studio Max Plugins
- Photoshop Plugins
- CVS
- SVN (Subversion)
- Source-Safe
- Alien Brain
- Microsofts Developer Studio
- MFC
- GNU
- SN-Systems
- OpenGL (Primary Render)
- DirectX
Hardware Systems:
- PC
- XBox
- Psx
- Psx2
- Nintendo 64
Personal Interests
Playing computer games (RTS mostly.. waiting or SC2), Gymnastics Power Tumbling (Coaching), Movies (Sci-Fi) and all types of sports.
|
|  |
 |
 |
|
|
 |
 |
 |
Not a member yet? Click here to register.
Forgotten your password? Request a new one here.
|
|  |
 |
 |
|
|